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	<title>Markvann + ActionScript</title>
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	<description>馬克．凡 の ActionScript 學習筆記</description>
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		<title>Markvann + ActionScript</title>
		<link>http://markvann.wordpress.com</link>
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		<item>
		<title>Demo 080704 ～ 3D 環形選單</title>
		<link>http://markvann.wordpress.com/2008/07/08/demo-080704/</link>
		<comments>http://markvann.wordpress.com/2008/07/08/demo-080704/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 02:59:41 +0000</pubDate>
		<dc:creator>MarkVann</dc:creator>
				<category><![CDATA[PV3D 2.0]]></category>

		<guid isPermaLink="false">http://markvann.wordpress.com/?p=37</guid>
		<description><![CDATA[一個像是被游標推著轉的環形選單。還蠻有趣的！ 前幾天在 Papervision3d Daily 看到 13flo.com 這個網站。 排個圓環是沒什麼，但它的操作方式卻讓我印象深刻！ 除此之外，就是每張照片後面的黑線了！ 劃條拋物線不難，但要在轉的時候加上 Follow？ 這就不知道他是怎麼做到的了！？<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=markvann.wordpress.com&amp;blog=4091993&amp;post=37&amp;subd=markvann&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.markvann.net/demo/080704/" target="_blank"><img src="http://www.markvann.net/demo/080704/preview.jpg" width="510" alt=" C L I C K "></a><br />
一個像是被游標推著轉的環形選單。還蠻有趣的！<br />
前幾天在 <a href="http://dailypv3d.wordpress.com/" target="_blank">Papervision3d Daily</a> 看到 <a href="http://www.13flo.com/" target="_blank">13flo.com</a> 這個網站。<br />
排個圓環是沒什麼，但它的操作方式卻讓我印象深刻！<br />
除此之外，就是每張照片後面的黑線了！<br />
劃條拋物線不難，但要在轉的時候加上 Follow？<br />
這就不知道他是怎麼做到的了！？</p>
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			<media:title type="html">馬克‧凡</media:title>
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			<media:title type="html"> C L I C K </media:title>
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		<item>
		<title>Demo 080630 ～ 3D 閃電字</title>
		<link>http://markvann.wordpress.com/2008/07/01/demo-080630/</link>
		<comments>http://markvann.wordpress.com/2008/07/01/demo-080630/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 06:00:16 +0000</pubDate>
		<dc:creator>MarkVann</dc:creator>
				<category><![CDATA[PV3D 2.0]]></category>

		<guid isPermaLink="false">http://markvann.wordpress.com/?p=35</guid>
		<description><![CDATA[看到 奶綠茶寫的閃電！一時手癢，就想自己也來寫一個！？ 又是 BitmapData 的 PerlinNoise 和 DisplacementMapFilter 的應用！ 從火焰到水波紋，這幾個 Class 已經玩得很膩囉！？ 每每最花時間的，不是在寫程式；而是在微調參數和顏色。 本來想按照 奶綠茶這篇 的寫法來做。 但每個影格都要做一次 PerlinNoise 似乎太耗效能！？ 所以又改回自己的寫法了！<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=markvann.wordpress.com&amp;blog=4091993&amp;post=35&amp;subd=markvann&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.markvann.net/demo/080630/" target="_blank"><img src="http://www.markvann.net/demo/080630/preview.jpg" width="510" alt=" C L I C K "></a><br />
看到 <a href="http://blog.yam.com/milkmidi/article/15752086" target="_blank">奶綠茶寫的閃電</a>！一時手癢，就想自己也來寫一個！？<br />
又是 BitmapData 的 PerlinNoise 和 DisplacementMapFilter 的應用！<br />
從火焰到水波紋，這幾個 Class 已經玩得很膩囉！？<br />
每每最花時間的，不是在寫程式；而是在微調參數和顏色。<br />
本來想按照 <a href="http://blog.yam.com/milkmidi/article/15748820" target="_blank">奶綠茶這篇</a> 的寫法來做。<br />
但每個影格都要做一次 PerlinNoise 似乎太耗效能！？<br />
所以又改回自己的寫法了！</p>
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			<media:title type="html">馬克‧凡</media:title>
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			<media:title type="html"> C L I C K </media:title>
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	</item>
		<item>
		<title>Demo 080625 ～～ 3D 火焰字</title>
		<link>http://markvann.wordpress.com/2008/06/26/demo-080625/</link>
		<comments>http://markvann.wordpress.com/2008/06/26/demo-080625/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 12:07:00 +0000</pubDate>
		<dc:creator>MarkVann</dc:creator>
				<category><![CDATA[PV3D 2.0]]></category>

		<guid isPermaLink="false">http://markvann.wordpress.com/2008/06/26/demo-080625-%ef%bd%9e-3d-%e7%81%ab%e7%84%b0%e5%ad%97/</guid>
		<description><![CDATA[一直想摸清楚 PV3D 的燈光材質，最近好不容易有點進展，但還不足以作 DEMO！ 所以呢 ‥‥‥ 就把之前用 AS2 做的點陣特效拿到 3D 物件來試試吧！？ 點陣特效在 AS2 和 AS3 的效能比較 ‥‥‥ 結果，不意外地，AS3 大勝！ 直接把每個影格算出來的 BitmapData 當材質貼在球體模型上；同時讓球體不停旋轉。<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=markvann.wordpress.com&amp;blog=4091993&amp;post=29&amp;subd=markvann&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.markvann.net/demo/080625/" target="_blank"><img src="http://www.markvann.net/demo/080625/preview.jpg" width="510" alt=" C L I C K " /></a><br />
一直想摸清楚 PV3D 的燈光材質，最近好不容易有點進展，但還不足以作 DEMO！<br />
所以呢 ‥‥‥ 就把之前用 AS2 做的點陣特效拿到 3D 物件來試試吧！？<br />
點陣特效在 AS2 和 AS3 的效能比較 ‥‥‥ 結果，不意外地，AS3 大勝！<br />
直接把每個影格算出來的 BitmapData 當材質貼在球體模型上；同時讓球體不停旋轉。</p>
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			<media:title type="html">馬克‧凡</media:title>
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			<media:title type="html"> C L I C K </media:title>
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		<item>
		<title>Demo 080620 ～～ 3D 幾何繪圖</title>
		<link>http://markvann.wordpress.com/2008/06/20/demo-080620/</link>
		<comments>http://markvann.wordpress.com/2008/06/20/demo-080620/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 11:18:00 +0000</pubDate>
		<dc:creator>MarkVann</dc:creator>
				<category><![CDATA[PV3D 2.0]]></category>

		<guid isPermaLink="false">http://markvann.wordpress.com/2008/06/20/demo-080620-%ef%bd%9e-3d-%e5%b9%be%e4%bd%95%e7%b9%aa%e5%9c%96/</guid>
		<description><![CDATA[要怎麼把 PV3D 的線段繪圖功能用在幾何繪圖上呢！？ 利用球體座標的運算式，以 phi、theta 的變動速率畫出三度空間幾何圖形。 話說 PV3D 的線段算不出遠近感，無論 Z 軸多少，線看起來都一樣粗一樣深； 只是隨機亂畫線根本看不出來是在 3D 空間！ 再想想還有什麼其他的畫線方法吧！？<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=markvann.wordpress.com&amp;blog=4091993&amp;post=28&amp;subd=markvann&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.markvann.net/demo/080620/" target="_blank"><img src="http://www.markvann.net/demo/080620/preview.jpg" alt=" C L I C K " width="510"></a><br />
要怎麼把 PV3D 的線段繪圖功能用在幾何繪圖上呢！？<br />
利用球體座標的運算式，以 phi、theta 的變動速率畫出三度空間幾何圖形。<br />
話說 PV3D 的線段算不出遠近感，無論 Z 軸多少，線看起來都一樣粗一樣深；<br />
只是隨機亂畫線根本看不出來是在 3D 空間！<br />
再想想還有什麼其他的畫線方法吧！？</p>
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			<media:title type="html">馬克‧凡</media:title>
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		<title>Demo 080618 ～～ 3D 經緯線</title>
		<link>http://markvann.wordpress.com/2008/06/18/demo-080618/</link>
		<comments>http://markvann.wordpress.com/2008/06/18/demo-080618/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 17:39:00 +0000</pubDate>
		<dc:creator>MarkVann</dc:creator>
				<category><![CDATA[PV3D 2.0]]></category>

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		<description><![CDATA[奶綠茶提到 PV3D 可以直接在 3D 空間畫線，而且還是 2.0 版新增的功能喔！ 只是單純測試 Lines3D 類別，再加上之前算過球體座標，那就簡單地畫個經緯線。 Lines3D 一樣要下材質 LineMaterial ，但也只能設定顏色和透明度而已。 畫線用 addNewLine() 方法最簡單，只要給一個寬度和兩組 xyz 座標就可以了！ 另外還有一個 addLine() 方法，但得要給一個 Line3D 物件； 而 Line3D 的初始又得給 Vertex3D 物件；反正就是很麻煩！ 要清除所有線段，找到一個 removeAllLines() 方法；但是沒有用！ 研判這個 function 應該只能移除 Line3D 物件吧！？ 看來還是不能偷懶呀！ 改天再好好研究囉？<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=markvann.wordpress.com&amp;blog=4091993&amp;post=27&amp;subd=markvann&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.markvann.net/demo/080618/" target="_blank"><img src="http://www.markvann.net/demo/080618/preview.jpg" alt=" C L I C K " width="510"></a><br />
奶綠茶提到 PV3D 可以直接在 3D 空間畫線，而且還是 2.0 版新增的功能喔！<br />
只是單純測試 Lines3D 類別，再加上之前算過球體座標，那就簡單地畫個經緯線。<br />
Lines3D 一樣要下材質 LineMaterial ，但也只能設定顏色和透明度而已。<br />
畫線用 addNewLine() 方法最簡單，只要給一個寬度和兩組 xyz 座標就可以了！<br />
另外還有一個 addLine() 方法，但得要給一個 Line3D 物件；<br />
而 Line3D 的初始又得給 Vertex3D 物件；反正就是很麻煩！<br />
要清除所有線段，找到一個 removeAllLines() 方法；但是沒有用！<br />
研判這個 function 應該只能移除 Line3D 物件吧！？<br />
看來還是不能偷懶呀！   改天再好好研究囉？</p>
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